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Recent Projects



Professional Experience

Associate Architect, AWA Architects (2021-2022)

Registered Architect, Korea Institute of Registered Architect (KIRA) (2019)

Project Manager at Ublo | Façade Designer, VS-A Korea (2018 - 2021)
Role:
: mold design, performance test, glass structure calculation, patent.
: website design, production management, façade design and consulting.
: Smart Ublo; Ventilation Sensor Phase 1


Junior Architect, Designcamp Moonpark dmp (2015 - 2018)
Role:
, shape optimization & rationalization, concept design, schematic design, design development, construction document

Junior Architect, The System Lab (2014)
Role:
mainly with T-splines of Rhino plug-in, 3D printing with post-processing.

Building Engineer Qualification, Human Resources Development Service of Korea(2013)

Intern, Il Hoon Roh Studio (2014)


Awards and Scholarships

Outstanding Performance Commendation, Carnegie Mellon University (Spring 2024)

SoA Merit Scholarship, Carnegie Mellon University (2023 - 2025)


Grand Prize, “Urban Jungle Gym”, Posco Steel Design Festa, POSCO (2013)
, in collaboration with two members, a steel design competition
Role: Leader, speaker team arrangement, design development, coordination.

First Place, “A Way to Han River “, B.Arch Graduation Thesis, Yonsei University (2013)
, Solo work

Honorable Mention, “Overhead Tensegrity”, Korean Structural Engineers Competition (2012)
, in collaboration with two members, a competition of structure design
Role: Design development, production.

Full Scholarship, National Engineering Scholarship, Korea Student Aid Foundation (KOSAF) (2008-2013)

Full Scholarship, Yonsei Eagle Scholarship, Yonsei University (2008)


Lectures and Conference Presentations

Guest Instructor, “Kinetic Architecture”, Soongsil University, Korea (Nov. 2021)

Guest Instructor, “Introduction to Architecture Design Practice”, Soongsil University, Korea (April 2021)

Webinar Speaker, “Personalized Ventilation Windows R&D”, Zak World of Façades, Virtual Conference (Aug 2020)
On behalf of VS-A Korea, Delievering a presentation of
, the customized design window Ublo and Ufo, named after Uf=0, meaning u-value for frame is Zero.

Conference Exhibitor, “Ublo and UF0, two innovative façade components” , Glass Performance Days(GPD), Tampere, Finland (June 2019)
Introduced the system to visitors, built networks for future partnerships in related industries, and sought opportunities with distributors abroad.



Publications

Sohyun Jin. “The Works of Rookies.” A&C Architecture Magazine vol.391, Dec. 2013, pp.191.
of 2014

Sohyun Jin. “2013 Posco Steel Design Festa.” C3 KOREA vol.349 supplement, Sep. 2013, pp.16-17.
of the Posco steel design competition


Courses and Workshops

Workshop: Digital Form Finding, “Virtual Actuality” (2012)
workshop via Processing
Yonsei University

Design Studio: “Incremental Bridges” (2011)
in Batam, Indonesia


Exhibitions

Exhibition, “Urban Jungle Gym”, as a competition winner, Posco Center Building and Posco A&C Building, Seoul (2013)


Exhibition, “Folding chair”, Mirae Asset Center1, Seoul (2013)










Life of drawing

Drawing Effecter Tool on Rhino 3D

Fall 2024

@Scripting and Parametric Design, 48-724, Carnegie Mellon University

Implementation tool: Grasshopper, GH Python
Source code

Instructor: Jimmy Cheng


Drawing mode
The starting point of this project was when I complained about the existing limitations in Rhinoceros and Grasshopper. Jimmy suggested that I make a drawing tool with a cellular automata effect, as an extension of my previous work with Sherry, One-man drawing game, Exquisite Corpse. It was an intriguing idea, especially the part where users can directly input the position of live cells. While using Image Sampler, the default point group on the image is dead, the closest point group near the user’s new drawing line is alive.

Goal: To work within the Rhinoceros and Grasshopper environment and learn how to adapt to this program through explorative practices. I usually use Rhinoceros 3D with accustomed tools, but by pushing my boundaries, I aim for this project to broaden my perspective and enhance my flexibility.


A basic workflow:
  1. Using image sampler, map the point coordinates, colors, polygons according to the 1D list data.
  2. Default image sampler point group is dead, the closest point group near the user’s new drawing line is alive.
  3. Dead and live groups will be distinctive. Color/style/shape/size difference
  4. Add other modes than just Cellular Automata. Ripple effect.
  5. Collect parameters to the Remote Control Panel



Life of drawing - Cellular Automata mode

How does Mode 0: Cellular Automata work?

When the number of rows and columns is reduced to 36, it becomes easier to distinguish between the live and dead cells. The dead cells are mapped using color and circle radius based on the intensity of the original colors in the uploaded image. Initially, I intended to use RGB colors directly, but since GH Python doesn’t handle RGB data flexibly, I opted to work with the intensity values, dividing the colors into four groups. I think this simplified approach works well.

The live cells for each phase will change shape into a curvy diamond. The color change corresponds to the cell locations; for example, purple → yellow, green → green, pink → blue, and cyan → black.
I experimented with hatch and surface options to make the cells more distinct, but this proved to be very time-consuming. As a result, I decided to use layered polygons to mark them.

In the actual demonstration (Cell size 100), the dead cells, represented by circles, became dense and effectively visualized the uploaded image. The movement of the live cells was subtle yet clearly observable. I appreciate how the cellular automata effect emerges gently, with bright or darker colors, to present the game of drawing life, as if a city seen from the satellite.




Mode 0: Cellular Automata, with cell size 36.


Life of drawing - Ripple mode A



Life of drawing - Ripple mode B



4-2. How does Mode 1a & 1b: Ripple Effect work?

This ripple effect, A and B, is imparted after the cellular automata, as I thought it would be nicer to have more than one option. Somehow, the Game of Life doesn’t seem to have a crazy effect on me, so I developed two types of ripple effects based on the Python code for the Game of Life. If a neighbor progresses to the live phase, the next phase will either be dead or transformed into an intermediate state. In these modes, I didn’t change the color of the active state, as I found the shape conversion created a beautiful blurred effect.

Ripple Effect A presents a rippling visual effect that spreads to the edge, with intermediate and live cells alternating in appearance. The outline of the ripple is turquoise.

Ripple Effect B focuses on the outline of the ripple effect. Once the live cell transitions through an intermediate state, it returns to the dead state.


Mode 1a: Ripple Effect a, with cell size 36.

Mode 1b: Ripple Effect b, with cell size 36.