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	<title>Sohyun Jin</title>
	<link>https://sohyunjin.com</link>
	<description>Sohyun Jin</description>
	<pubDate>Fri, 06 Dec 2024 15:29:13 +0000</pubDate>
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		<title>About</title>
				
		<link>https://sohyunjin.com/About</link>

		<pubDate>Sun, 28 Feb 2021 12:32:00 +0000</pubDate>

		<dc:creator>Sohyun Jin</dc:creator>

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Sohyun (Pronunciation: Soh-yun) is a licensed architect and a PhD student at CMU, who approaches problems by using inductive logic, understanding specific details, and observing how they integrate into larger systems. Witheight years of experience in
the ACE industry, she had participated in a wide spectrum of product R&#38;amp;D or geometry rationalizing projects. She is a dedicated learner with a firm belief that innovation thrives when 
technologies integrate our traditional values. She adeptly navigates through a diverse framework, harnessing technology such as digital fabrication and human-machine collaboration.Sohyun is committed to implementing
computational solutions that optimize efficiency. She excels in time management as well as handling intricate challenges within dynamic team structures.




	

	


	
    



Education



PhD in Computational Design, Carnegie Mellon University 2025-Current
School of Architecture, College of Fine Arts, United States


Master of Science in Computational Design, Carnegie Mellon University 2023-2025School of Architecture, College of Fine Arts, United States

Bacheler of Architecture, Yonsei University 2014
Department of Architecture and Architectural Engineering, South Korea &#38;nbsp;





Publications &#38;amp; Articles Featuring WorkSohyun Jin and Daniel Cardoso Llach (2025). “Design, material, and structural aspects of friction-based spatial structures: the case of a “minimal making grammar” IASS 2025. 

URL


Sohyun Jin and Daniel Cardoso Llach (2025). “A Minimal Making Grammar for 3-D Structures” In: Proc. 30th Int. Conf. CAADRIA. Vol. 1, pp. 397–406. DOI: 10.52842/conf.caadria.2025.1.397

Sohyun Jin. “Works of the Rookies.” A&#38;amp;C Architecture Magazine vol.391, Dec. 2013, pp.191. One of six selected graduation theses of 2014&#60;img width="300" height="420" width_o="300" height_o="420" data-src="https://freight.cargo.site/t/original/i/9ee2bd2455cdc57d7c73d292439ad1d0ef6e87a2767ad9c35bc4fc1451d2d44b/AC.jpg" data-mid="216573411" border="0"  src="https://freight.cargo.site/w/300/i/9ee2bd2455cdc57d7c73d292439ad1d0ef6e87a2767ad9c35bc4fc1451d2d44b/AC.jpg" /&#62;


Sohyun Jin, Byung-chul Shin, Hyun-A Lee. “2013 Posco Steel Design Festa.” C3 KOREA vol.349 supplement, Sep. 2013, pp.16-17. 
A winning design proposal
&#60;img width="300" height="420" width_o="300" height_o="420" data-src="https://freight.cargo.site/t/original/i/e686cf41e6718fef355e263a72818f65d3965652983db0d2391c467fb5d5d8c0/C3.jpg" data-mid="216573416" border="0"  src="https://freight.cargo.site/w/300/i/e686cf41e6718fef355e263a72818f65d3965652983db0d2391c467fb5d5d8c0/C3.jpg" /&#62; of the Posco steel design competition




Recent Projects


A Minimal Making Grammar, 


MSCD 

Thesis


&#60;img width="267" height="343" width_o="267" height_o="343" data-src="https://freight.cargo.site/t/original/i/dd3ede61884c6464f772a3df975ad1999dcac618fb46428a4d30cf4146dea047/web_app.gif" data-mid="222771540" border="0"  src="https://freight.cargo.site/w/267/i/dd3ede61884c6464f772a3df975ad1999dcac618fb46428a4d30cf4146dea047/web_app.gif" /&#62;



Life of drawing, 

Drawing Effecter on Rhino 3D


&#60;img width="474" height="356" width_o="474" height_o="356" data-src="https://freight.cargo.site/t/original/i/fcd87e4a0648340bbb4019352f39f24a49b3a42f7560826f5ecb54016697b107/thumb.gif" data-mid="222821206" border="0"  src="https://freight.cargo.site/w/474/i/fcd87e4a0648340bbb4019352f39f24a49b3a42f7560826f5ecb54016697b107/thumb.gif" /&#62;


Exquisite Corpse, 

An One-man Drawing Game with a Machine


&#60;img width="450" height="291" width_o="450" height_o="291" data-src="https://freight.cargo.site/t/original/i/ade84f715eef68d03827a718dcb8e13c6220175f0534c17b3ac12e231822abfb/Sherry_28.gif" data-mid="216574577" border="0"  src="https://freight.cargo.site/w/450/i/ade84f715eef68d03827a718dcb8e13c6220175f0534c17b3ac12e231822abfb/Sherry_28.gif" /&#62;


Minimum Spanning Tree vs. Maximum Spanning Tree, 

Finding Algorithmic Efficiency

&#60;img width="250" height="250" width_o="250" height_o="250" data-src="https://freight.cargo.site/t/original/i/611c23712d2f9452cd2a4b8c359540ca86f170dbb20402c91a50dadd3b3ce7e9/spanning3.jpg" data-mid="216574743" border="0"  src="https://freight.cargo.site/w/250/i/611c23712d2f9452cd2a4b8c359540ca86f170dbb20402c91a50dadd3b3ce7e9/spanning3.jpg" /&#62;

My Vectors in Last November, 
Zine Making with Small Data
&#60;img width="350" height="350" width_o="350" height_o="350" data-src="https://freight.cargo.site/t/original/i/7f49ac4472a1de2274bf65c47652fd157f5c32770457301be159123a71bcf740/zine2.jpg" data-mid="216573614" border="0"  src="https://freight.cargo.site/w/350/i/7f49ac4472a1de2274bf65c47652fd157f5c32770457301be159123a71bcf740/zine2.jpg" /&#62;




Audio Reactive Cyberpunk City,

Responsive Visuals to Realtime Guitar Play
&#60;img width="500" height="556" width_o="500" height_o="556" data-src="https://freight.cargo.site/t/original/i/df8eb535b943d73fdce5ed5c23ed4a9d70a9330d9ebb427b5c79d4291dfbca70/cyberpunk.gif" data-mid="222819018" border="0"  src="https://freight.cargo.site/w/500/i/df8eb535b943d73fdce5ed5c23ed4a9d70a9330d9ebb427b5c79d4291dfbca70/cyberpunk.gif" /&#62;


Research Experience

Generative Fabrication Lab (Current)
Proceed with a project,” A minimal making grammar”, including a workshop and an exhibition 
under the supervision of Daniel Cardoso Llach.


Design Research Collective Lab Researcher (2024-2025)

Role:

Participating in lab meetings, gaining insight into ongoing design research projects, exploring research 
directions.

Computational Fabrication Research Pod (Summer 2024)

Jin, S., &#38;amp; Cardoso Llach, D. (2025). “A Minimal Making Grammar”. CAADRIA 2025, Refereed publication.


Architectural Robotics Research (Spring 2024)

Role: Research on material characterization of construction &#38;amp; demolition fines for binder jet printing. 



Computational Design Web Master (Fall 2023 - Current)
Role:&#38;nbsp;Organized and Hosted Regular Social Events for the Lab.



Undergraduate Research Assistant, Building Information Group, Yonsei University (2012-2013)
Role: Testing assistant for Smart Exit Sign System&#38;nbsp; based on a wireless sensor network and IoT technology.


Professional Experience
Associate Architect, AWA Architects (2021-2022)
 Role: Project coordinator, façade design of commercials, building materials research &#38;amp; analysis.


Registered Architect, Korea Institute of Registered Architect (KIRA) (2019)


Project Manager at Ublo &#124; Façade Designer, VS-A Korea 
 (2018 - 2021)

 Role: 
Product R&#38;amp;D.
&#60;img width="300" height="300" width_o="300" height_o="300" data-src="https://freight.cargo.site/t/original/i/90987ea5871bcab437aae7d54858a9d7af0eb71456721beccf7fc5191d2a16ef/product.jpg" data-mid="216510553" border="0"  src="https://freight.cargo.site/w/300/i/90987ea5871bcab437aae7d54858a9d7af0eb71456721beccf7fc5191d2a16ef/product.jpg" /&#62;
 mold design, performance test, glass structure calculation, patent. 
Communication.
&#60;img width="400" height="400" width_o="400" height_o="400" data-src="https://freight.cargo.site/t/original/i/2ea57fcef58a60701d2fd6f9ba5ac6577fdfbf7ee46acb19515e340425103753/interface_ublo.gif" data-mid="216573696" border="0"  src="https://freight.cargo.site/w/400/i/2ea57fcef58a60701d2fd6f9ba5ac6577fdfbf7ee46acb19515e340425103753/interface_ublo.gif" /&#62;
 website design, production management, façade design and consulting. 
Research.
&#60;img width="350" height="350" width_o="350" height_o="350" data-src="https://freight.cargo.site/t/original/i/7fd7a6c1886b5102a3fc131ccd39cd8cae4a3db95f262c5b9814ea020e9948bd/SmartVentilation2.jpg" data-mid="216573617" border="0"  src="https://freight.cargo.site/w/350/i/7fd7a6c1886b5102a3fc131ccd39cd8cae4a3db95f262c5b9814ea020e9948bd/SmartVentilation2.jpg" /&#62;
 Smart Ublo; Ventilation Sensor Phase 1
 


Junior Architect, Designcamp Moonpark dmp (2015 - 2018)

 Role: 
Complex geometry 3D drafter,
&#60;img width="300" height="300" width_o="300" height_o="300" data-src="https://freight.cargo.site/t/original/i/486c159f902e1253de341d315287cda638ab9fa2659d715d6409dfdc31b9bde7/sejong.gif" data-mid="216510588" border="0"  src="https://freight.cargo.site/w/300/i/486c159f902e1253de341d315287cda638ab9fa2659d715d6409dfdc31b9bde7/sejong.gif" /&#62; shape optimization &#38;amp; rationalization, concept design, schematic design, design development, construction document
 Rehabilitating Danginri Power Plant, Seoul 
 Sejong Art Center, Sejong, South Korea
 Seoul National Theatre, South Korea 
Ewha Kindergarten, South KoreaJunior Architect, The System Lab (2014)


Role:&#38;nbsp;Organic form finding,&#60;img width="700" height="394" width_o="700" height_o="394" data-src="https://freight.cargo.site/t/original/i/8e89f4cdf255897245ab2a5e38b30eefdacd0d53869174e7155f5fd5f85a3282/nolimap_test2.gif" data-mid="216574353" border="0"  src="https://freight.cargo.site/w/700/i/8e89f4cdf255897245ab2a5e38b30eefdacd0d53869174e7155f5fd5f85a3282/nolimap_test2.gif" /&#62;T-splines of Rhino plug-in, 3D printing with post-processing.


Building Engineer Qualification, Human Resources Development Service of Korea(2013)

Intern, Il Hoon Roh Studio (2014)

 Role: Participated in the production of benches and armchairs, made of woven
 carbon-reinforced plastic.

Awards and Scholarships

Outstanding Performance Commendation, Carnegie Mellon University (Spring 2024, Fall 2024)

SoA Merit Scholarship, Carnegie Mellon University (2023 - 2025)

Grand Prize, “Urban Jungle Gym”, Posco Steel Design Festa, POSCO (2013)
Urban Jungle Gym
&#60;img width="400" height="335" width_o="400" height_o="335" data-src="https://freight.cargo.site/t/original/i/1bf408aa45369932cab7422a6acde6d7093b630cefe546264ccb0f0ba2469417/posco.gif" data-mid="216574309" border="0"  src="https://freight.cargo.site/w/400/i/1bf408aa45369932cab7422a6acde6d7093b630cefe546264ccb0f0ba2469417/posco.gif" /&#62;
, in collaboration with two members, a steel design competition


First Place, “A Way to Han River“, B.Arch Graduation Thesis, Yonsei University (2013)
A way to Han river&#60;img width="350" height="350" width_o="350" height_o="350" data-src="https://freight.cargo.site/t/original/i/63d7373b68412b558ef620596108e4154efbbc038b6729ed58bda06b24410a9d/Final2.jpg" data-mid="216573210" border="0"  src="https://freight.cargo.site/w/350/i/63d7373b68412b558ef620596108e4154efbbc038b6729ed58bda06b24410a9d/Final2.jpg" /&#62;, Solo work


Honorable Mention, “Overhead Tensegrity”, Korean Structural Engineers Competition (2012)
Overhead tensegrity, in collaboration with two members, A competition of structure design



Full Scholarship, National Engineering Scholarship, Korea Student Aid Foundation (KOSAF) (2008-2013)

A full scholarship recognizing excellence in mathematics and science


Full Scholarship, Yonsei Eagle Scholarship, Yonsei University (2008)
A full admission scholarship recognizing high distinction,&#38;nbsp;rolling admission of 3% or less of the admission capacity of the admission unit

Lectures and Conference Presentations


Guest Instructor, “Kinetic Architecture”, Soongsil University, Korea (Nov. 2021)
Introduced architecture case studies regarding Kinetic Media and Mobile Façade and demonstrating the software Processing 

Guest Instructor, “Introduction to Architecture Design Practice”, Soongsil University, Korea (April 2021)

Introduced academic and professional works related to architectural and connected industries




Webinar Speaker, “Personalized Ventilation Windows R&#38;amp;D”, Zak World of Façades, Virtual Conference (Aug 2020)

On behalf of VS-A Korea, Delievering a presentation of 

VS-A Group research project︎&#60;img width="400" height="200" width_o="400" height_o="200" data-src="https://freight.cargo.site/t/original/i/d43624650c1935176a052fdc81b679a021177c823e3e8dfd54c14838111e2632/zak.png" data-mid="216577223" border="0"  src="https://freight.cargo.site/w/400/i/d43624650c1935176a052fdc81b679a021177c823e3e8dfd54c14838111e2632/zak.png" /&#62;, 

the customized design window Ublo and Ufo, named after Uf=0, meaning u-value for frame is Zero.



Conference Exhibitor, “Ublo and UF0, two innovative façade components” , Glass Performance Days(GPD), Tampere, Finland (June 2019)

Participated as a UBLO engineer at an expo booth︎,&#60;img width="400" height="267" width_o="400" height_o="267" data-src="https://freight.cargo.site/t/original/i/797e9982ef1bb3ca1ff65bc40662ca11557efc37cb1476748b489a80d6327f8a/tampere.PNG" data-mid="216577233" border="0"  src="https://freight.cargo.site/w/400/i/797e9982ef1bb3ca1ff65bc40662ca11557efc37cb1476748b489a80d6327f8a/tampere.PNG" /&#62;&#38;nbsp;Introduced the system to visitors, built networks for future partnerships in related industries, and sought opportunities with distributors abroad.


Assistant Instructor, “Architectural Education for Children with their Parents”, Department of Culture and Arts, Suwon City Hall, Korea (Mar-June 2019)

Role: Provided guidance to students on various activities, such as making a paper craft building with a template and a three-dimensional card.




Exhibitions

"Urban Jungle Gym”, as a competition winner, Posco Center Building and Posco A&#38;amp;C Building, Seoul (2013)
Space frame configurations with reusable units&#60;img width="400" height="335" width_o="400" height_o="335" data-src="https://freight.cargo.site/t/original/i/1bf408aa45369932cab7422a6acde6d7093b630cefe546264ccb0f0ba2469417/posco.gif" data-mid="216574309" border="0"  src="https://freight.cargo.site/w/400/i/1bf408aa45369932cab7422a6acde6d7093b630cefe546264ccb0f0ba2469417/posco.gif" /&#62;,&#38;nbsp;A three-month exhibition. In collaboration with two members; Byungchul Shin and Hyun-a Lee




"Folding chairs”, Mirae Asset Center1, Seoul (2013)

Foldable cardboard chair
&#60;img width="300" height="300" width_o="300" height_o="300" data-src="https://freight.cargo.site/t/original/i/8dc70264b24624bb0f2dd7840763e6a92d86776430ed36192bf94c484bd831e4/foldingchair.gif" data-mid="216511741" border="0"  src="https://freight.cargo.site/w/300/i/8dc70264b24624bb0f2dd7840763e6a92d86776430ed36192bf94c484bd831e4/foldingchair.gif" /&#62;&#38;nbsp;A two-week exhibition, in collaboration with Joonhaeng Lee

Skills
Prototyping: Skilled in 3D printing, laser cutting, CNC, woodshop tools, injection molding, CRP weaving, Arduino, Particle
Programming: Python (Django, Numpy, OpenCV), JavaScript, HTML, CSS, P5.js, Processing, C, C++
Software: Rhino3D (with GhPython, RhinoPython), AutoCAD, Sketch Up, Adobe Suite, TouchDesigner, Solidworks, 
Unity
Languages: English (Fluent), Korean (Native)


	


	
    








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		<title>A MMG form-finding</title>
				
		<link>https://sohyunjin.com/A-MMG-form-finding</link>

		<pubDate>Mon, 02 Dec 2024 18:04:06 +0000</pubDate>

		<dc:creator>Sohyun Jin</dc:creator>

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	<item>
		<title>Extract</title>
				
		<link>https://sohyunjin.com/Extract-7</link>

		<pubDate>Sat, 30 Nov 2024 19:13:12 +0000</pubDate>

		<dc:creator>Sohyun Jin</dc:creator>

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		<description>Generative minimal making system for 3-D structures
 

Master’s thesis







Summer 24 - Spring 25



Developed from the Fall ‘24 independent study with Prof. Daniel Cardoso Llach@Generative Fabrication Lab, Carnegie Mellon University


Implementation tool: GH Python, Rhinoscript Python, Web GL


Source code
Advisory Commitee:

Prof. Daniel Cardoso Llach, Prof. Daragh Byrne, Prof. Chris McChomb

Related publication:
 Sohyun Jin and Daniel Cardoso Llach (2025). “Design, material, and structural aspects of friction-based spatial structures: the case of a “minimal making grammar” IASS 2025. 

Sohyun Jin and Daniel Cardoso Llach  (2025). “A Minimal Making Grammar for 3D structures”.
CAADRIA 2025


Alwin Cassens, Jr. Memorial Fund, 
School of Architecture,

Carnegie Mellon University 
Frank-Ratchye Further Fund, 
Carnegie Mellon University

	



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		<title>Extract</title>
				
		<link>https://sohyunjin.com/Extract-10</link>

		<pubDate>Sat, 30 Nov 2024 19:12:34 +0000</pubDate>

		<dc:creator>Sohyun Jin</dc:creator>

		<guid isPermaLink="true">https://sohyunjin.com/Extract-10</guid>

		<description>Life of drawing
 



Drawing Effecter Tool on Rhino 3D

Fall 2024

@Scripting and Parametric Design, 48-724, Carnegie Mellon University


Implementation tool: Grasshopper, GH Python


Source code

Instructor: Jimmy Cheng




Drawing mode
&#60;img width="1280" height="639" width_o="1280" height_o="639" data-src="https://freight.cargo.site/t/original/i/b584d07c2570afaa9d5d57b27f053556efaaf5d6fad45eeea48880894dc37642/Drawing.gif" data-mid="222822917" border="0"  src="https://freight.cargo.site/w/1000/i/b584d07c2570afaa9d5d57b27f053556efaaf5d6fad45eeea48880894dc37642/Drawing.gif" /&#62;


	The starting point of this project was when I complained about the existing limitations in Rhinoceros and Grasshopper. Jimmy suggested that I make a drawing tool with a cellular automata effect, as an extension of my previous work with Sherry, One-man drawing game, Exquisite Corpse. It was an intriguing idea, especially the part where users can directly input the position of live cells. While using Image Sampler, the default point group on the image is dead, the closest point group near the user’s new drawing line is alive. 



Goal: To work within the Rhinoceros and Grasshopper environment and learn how to adapt to this program through explorative practices. I usually use Rhinoceros 3D with accustomed tools, but by pushing my boundaries, I aim for this project to broaden my perspective and enhance my flexibility.

	

	A basic workflow

Use the image sampler to map point coordinates, colors, and polygons based on 1D list data.
The default image sampler point group is considered Dead, while the closest point group near the user’s new drawing line is designated as Alive.Distinctive differences (e.g., color, style, shape, size) will distinguish "dead" and "alive" groups.Introduce additional modes beyond Cellular Automata, such as Ripple effects.Gather parameters and integrate them into the Remote Control Panel.
	



Life of drawing - Cellular Automata mode&#60;img width="3502" height="691" width_o="3502" height_o="691" data-src="https://freight.cargo.site/t/original/i/8bc9642a141f9414322374a34777239630486de8604f2ae401ca0d3154e1786d/1.jpg" data-mid="226235728" border="0"  src="https://freight.cargo.site/w/1000/i/8bc9642a141f9414322374a34777239630486de8604f2ae401ca0d3154e1786d/1.jpg" /&#62;


&#60;img width="1168" height="686" width_o="1168" height_o="686" data-src="https://freight.cargo.site/t/original/i/ce3378e7b945c20131c8c2ff01a2841ca809451b2f87dbad845db76f026982c4/Cellular-Automata-1.gif" data-mid="223228646" border="0"  src="https://freight.cargo.site/w/1000/i/ce3378e7b945c20131c8c2ff01a2841ca809451b2f87dbad845db76f026982c4/Cellular-Automata-1.gif" /&#62;


	How does Mode 0: Cellular Automata work?



When the number of rows and columns is reduced to 36, it becomes easier to distinguish between the live and dead cells. The dead cells are mapped using color and circle radius based on the intensity of the original colors in the uploaded image. Initially, I intended to use RGB colors directly, but since GH Python doesn’t handle RGB data flexibly, I opted to work with the intensity values, dividing the colors into four groups. I think this simplified approach works well.



The live cells for each phase will change shape into a curvy diamond. The color change corresponds to the cell locations; for example, purple → yellow, green → green, pink → blue, and cyan → black. 
I experimented with hatch and surface options to make the cells more distinct, but this proved to be very time-consuming. As a result, I decided to use layered polygons to mark them.



In the actual demonstration (Cell size 100), the dead cells, represented by circles, became dense and effectively visualized the uploaded image. The movement of the live cells was subtle yet clearly observable. I appreciate how the cellular automata effect emerges gently, with bright or darker colors, to present the game of drawing life, as if a city seen from the satellite.

	



	&#60;img width="692" height="351" width_o="692" height_o="351" data-src="https://freight.cargo.site/t/original/i/a02e25b6c4855e12bfa291c815d0b5d963e75a86e15928622a8e5d943aac6f5e/1.PNG" data-mid="223872996" border="0"  src="https://freight.cargo.site/w/692/i/a02e25b6c4855e12bfa291c815d0b5d963e75a86e15928622a8e5d943aac6f5e/1.PNG" /&#62;

Mode 0: Cellular Automata, with cell size 36



Life of drawing - Ripple mode A&#60;img width="3502" height="667" width_o="3502" height_o="667" data-src="https://freight.cargo.site/t/original/i/7b77f32ee44f8e9b4e809ce306b85145f22a259e2b2dc2eaa229ae995d21a3b0/3.jpg" data-mid="226235731" border="0"  src="https://freight.cargo.site/w/1000/i/7b77f32ee44f8e9b4e809ce306b85145f22a259e2b2dc2eaa229ae995d21a3b0/3.jpg" /&#62;

&#60;img width="794" height="720" width_o="794" height_o="720" data-src="https://freight.cargo.site/t/original/i/787384104e392a0a5c3e1dda1850519cd0f99709b7d625a5160bd4036a497bcd/Ripple-effect-2.gif" data-mid="223228648" border="0" data-scale="100" src="https://freight.cargo.site/w/794/i/787384104e392a0a5c3e1dda1850519cd0f99709b7d625a5160bd4036a497bcd/Ripple-effect-2.gif" /&#62;


Life of drawing - Ripple mode B&#60;img width="3502" height="683" width_o="3502" height_o="683" data-src="https://freight.cargo.site/t/original/i/158028b3b60cc5390de9d92a0b9b6d16d7f4d03e0b695eecfa938037cce55216/4.jpg" data-mid="226235732" border="0"  src="https://freight.cargo.site/w/1000/i/158028b3b60cc5390de9d92a0b9b6d16d7f4d03e0b695eecfa938037cce55216/4.jpg" /&#62;

&#60;img width="1150" height="686" width_o="1150" height_o="686" data-src="https://freight.cargo.site/t/original/i/ffb619a2841ea7a1ed347c2a7d09884f8ec7c002efdee6a4b80b99b17ed45383/Ripple-effect-1.gif" data-mid="223228647" border="0" data-scale="83" src="https://freight.cargo.site/w/1000/i/ffb619a2841ea7a1ed347c2a7d09884f8ec7c002efdee6a4b80b99b17ed45383/Ripple-effect-1.gif" /&#62;
	4-2. How does Mode 1a &#38;amp; 1b: Ripple Effect  work?



This ripple effect, A and B, is imparted after the cellular automata, as I thought it would be nicer to have more than one option. Somehow, the Game of Life doesn’t seem to have a crazy effect on me, so I developed two types of ripple effects based on the Python code for the Game of Life. If a neighbor progresses to the live phase, the next phase will either be dead or transformed into an intermediate state. In these modes, I didn’t change the color of the active state, as I found the shape conversion created a beautiful blurred effect.



Ripple Effect A presents a rippling visual effect that spreads to the edge, with intermediate and live cells alternating in appearance. The outline of the ripple is turquoise.



Ripple Effect B focuses on the outline of the ripple effect. Once the live cell transitions through an intermediate state, it returns to the dead state.
	



	&#60;img width="693" height="346" width_o="693" height_o="346" data-src="https://freight.cargo.site/t/original/i/88b063a2fa155ae4f21df657d265fd6c2a3c3da4c7e32ddbd2a7055571145ff9/2.PNG" data-mid="223872997" border="0"  src="https://freight.cargo.site/w/693/i/88b063a2fa155ae4f21df657d265fd6c2a3c3da4c7e32ddbd2a7055571145ff9/2.PNG" /&#62;
Mode 1a: Ripple Effect a, with cell size 36

&#60;img width="698" height="348" width_o="698" height_o="348" data-src="https://freight.cargo.site/t/original/i/98297c17f9e3d56ace3eca7581b9fde020a5df9c1e473c4cf7b4e5df63ccf5ed/3.PNG" data-mid="223872998" border="0"  src="https://freight.cargo.site/w/698/i/98297c17f9e3d56ace3eca7581b9fde020a5df9c1e473c4cf7b4e5df63ccf5ed/3.PNG" /&#62;
Mode 1b: Ripple Effect b, with cell size 36


	

</description>
		
	</item>
		
		
	<item>
		<title>video</title>
				
		<link>https://sohyunjin.com/video-2</link>

		<pubDate>Fri, 06 Dec 2024 15:29:13 +0000</pubDate>

		<dc:creator>Sohyun Jin</dc:creator>

		<guid isPermaLink="true">https://sohyunjin.com/video-2</guid>

		<description></description>
		
	</item>
		
		
	<item>
		<title>Extract</title>
				
		<link>https://sohyunjin.com/Extract-9</link>

		<pubDate>Sat, 30 Nov 2024 19:11:54 +0000</pubDate>

		<dc:creator>Sohyun Jin</dc:creator>

		<guid isPermaLink="true">https://sohyunjin.com/Extract-9</guid>

		<description>Real-time sound reactive Cyberpunk city
 



Responsive Visuals to Realtime Guitar Play

Fall 2024

@Pixels to photons, 48652-A2, Carnegie Mellon University


Implementation tool: Touchdesigner,&#38;nbsp;CamSchnappr


Video with sounds


Instructor: Jimmy Cheng
Collaboration: Zhaowei Chen




	&#60;img width="1011" height="714" width_o="1011" height_o="714" data-src="https://freight.cargo.site/t/original/i/c1c0ef50e40f029bdda40869b75f50a599ba316d55f61960071a6dbd7831b178/pixel_photon_final_modeling.PNG" data-mid="222824472" border="0"  src="https://freight.cargo.site/w/1000/i/c1c0ef50e40f029bdda40869b75f50a599ba316d55f61960071a6dbd7831b178/pixel_photon_final_modeling.PNG" /&#62;
	&#60;img width="1011" height="714" width_o="1011" height_o="714" data-src="https://freight.cargo.site/t/original/i/d456f310e0f59da99bea3895f99f4daea893dccba8f85a5e26927bde2e5e2b74/physical-model.png" data-mid="223873144" border="0"  src="https://freight.cargo.site/w/1000/i/d456f310e0f59da99bea3895f99f4daea893dccba8f85a5e26927bde2e5e2b74/physical-model.png" /&#62;

	&#60;img width="1011" height="714" width_o="1011" height_o="714" data-src="https://freight.cargo.site/t/original/i/428a503874a02c7a509d175a6213c44a8c6c775a9a3cd2c5900690bfb98bb500/adjusting.png" data-mid="223873146" border="0"  src="https://freight.cargo.site/w/1000/i/428a503874a02c7a509d175a6213c44a8c6c775a9a3cd2c5900690bfb98bb500/adjusting.png" /&#62;
	


	Digital-physical models synchronized from the Minimal Making Grammar project (Up) 
 


Adjusting points in&#38;nbsp;CamSchnappr

(Left)






</description>
		
	</item>
		
		
	<item>
		<title>Extract</title>
				
		<link>https://sohyunjin.com/Extract</link>

		<pubDate>Sat, 17 Aug 2024 14:49:08 +0000</pubDate>

		<dc:creator>Sohyun Jin</dc:creator>

		<guid isPermaLink="true">https://sohyunjin.com/Extract</guid>

		<description>Exquisite Corpse
 



An one-man exquisite corpse game with a divergent drawing system

Spring 2024

@Generative systems for design, 62-706, Carnegie Mellon University


Implementation tool: Processing /Java

Source code
Video:&#38;nbsp;How to play

Instructor: Jingyang (Leo) Liu
Collaboration: Sherry Yujin Wu


&#60;img width="1202" height="778" width_o="1202" height_o="778" data-src="https://freight.cargo.site/t/original/i/ac0d33143ebf8790885c9171f22b1fa413f8e1af924879dfd32b1204b42ac8d0/equisite_corpse.gif" data-mid="222822939" border="0"  src="https://freight.cargo.site/w/1000/i/ac0d33143ebf8790885c9171f22b1fa413f8e1af924879dfd32b1204b42ac8d0/equisite_corpse.gif" /&#62;



	
	Our team planned to devise an one-man Exquisite Corpse game, in 
which a machine will draw in its turn after a user draws one’s part.&#38;nbsp;

Together, they complete the entire drawing, providing the user with 
a fun and imaginative experience.

We aimed at creating unexpected results utilizing parametric
tools, with the logic hidden in the computer side. 
An original approach to decompose the drawing system into different hierarchies.

During the product development, we found a possibility of finding optimized styles that can be generated by collective data 
from users, or exterior data.


	&#60;img width="320" height="538" width_o="320" height_o="538" data-src="https://freight.cargo.site/t/original/i/b5532d337f79ac3e9002cff1d9d202aabbbc14c8817686455eed0d27c1add6a3/definition_exquisite.PNG" data-mid="223869888" border="0"  src="https://freight.cargo.site/w/320/i/b5532d337f79ac3e9002cff1d9d202aabbbc14c8817686455eed0d27c1add6a3/definition_exquisite.PNG" /&#62;


	

Exquisite Corpse is a drawing method in which a collection of drawings is created, with each participant contributing a portion
without seeing the entire composition. For example, four people may each draw one allocated part of a human figure,
resulting in an unexpected and collaborative artwork.

The traditional exquisite corpse game involves
players taking turns to draw on a sheet of paper, fold to conceal what they have drawn, and pass 
it on to the next player. The overall aim is to collaboratively create a complete figure or body. 
In our adaptation, we propose a game where both humans and computers contribute to the 
drawing process. 
We plan to divide the human body into four 
sections, such as the Head, Torso, Glute, and Feet. Humans will be responsible for drawing 
the head and glute sections, while the computer will complete the remaining sections, or 
vice versa. Human input will provide constraints at the boundaries between sections, ensuring 
coherence in the final composition.
 Meanwhile, computers may respond in various ways: they 
could mimic the style of the human drawings or adopt a completely different approach. The computer will extract certain parameters 
from the human drawings, including color scheme, number and thickness of strokes, preference 
for curve or straight lines, and positions of shapes. These parameters will guide the computer’s 
contributions to the drawing, ensuring some level of consistency and harmony between 
human and computer-generated elements. In addition to the parametric approach mentioned 
above, part of the drawing can also be AI-generated. 
This introduces an element of unpredictability 
and direction to the final image, as the computer’s contributions will be influenced 
by both user input and AI-generated content. While the concept of the computer creating 
unexpected drawings has been established, further discussion is needed to determine how 
the computer will utilize the user-drawing data. Specifically, we need to decide which aspects of 
the user’s drawing, such as brush size or overall position, will trigger the computer’s abstracted 
contributions.





	&#60;img width="287" height="876" width_o="287" height_o="876" data-src="https://freight.cargo.site/t/original/i/489064045ceacdc9b9716d4381ff19389d7ea0611bb852f1e339a2dfc721fc82/example_exquisite_corpse.PNG" data-mid="223869889" border="0"  src="https://freight.cargo.site/w/287/i/489064045ceacdc9b9716d4381ff19389d7ea0611bb852f1e339a2dfc721fc82/example_exquisite_corpse.PNG" /&#62;

&#60;img width="1278" height="1570" width_o="1278" height_o="1570" data-src="https://freight.cargo.site/t/original/i/e940728ac39f6d348cc4a1bc56bbf2ca04546875bd358a4d6584e732d9501380/1.PNG" data-mid="226235657" border="0"  src="https://freight.cargo.site/w/1000/i/e940728ac39f6d348cc4a1bc56bbf2ca04546875bd358a4d6584e732d9501380/1.PNG" /&#62;


	

As developers, we had a vision 
for the computer’s output style. Sherry suggested Kandinsky-like
abstract, balanced, and colorful
drawings, which we agreed to
use as a prototype. I proposed keeping this style in mind as
a starting point. Once we’ve
established a range of styles, we
anticipate the computer consistently replicating them. Users
could trigger and select styles for their drawings, perhaps choosing
from a variety of backgrounds.Just as noise can help AI tools 
produce efficient results, so can brainstorming tools that generate
ideas from different directions.
As we wanted to keep developing
the design product for the conference, Leo, our instructor,
shared his insight with us. We
think Designing Interactive Systems
suits our work.&#60;img width="772" height="454" width_o="772" height_o="454" data-src="https://freight.cargo.site/t/original/i/3ca5c4d0b2ff4eeb46bf1db0db18e4fd5af192c4f4af65ada937f726c01f048e/1.PNG" data-mid="226235683" border="0"  src="https://freight.cargo.site/w/772/i/3ca5c4d0b2ff4eeb46bf1db0db18e4fd5af192c4f4af65ada937f726c01f048e/1.PNG" /&#62;


	





	
&#60;img width="1500" height="939" width_o="1500" height_o="939" data-src="https://freight.cargo.site/t/original/i/68b0d566a512fad32bb55781e8f40e02594f4b1fb315a44a7564e47c3d2cd43a/1.PNG" data-mid="226235694" border="0" data-scale="100" src="https://freight.cargo.site/w/1000/i/68b0d566a512fad32bb55781e8f40e02594f4b1fb315a44a7564e47c3d2cd43a/1.PNG" /&#62;

&#60;img width="921" height="443" width_o="921" height_o="443" data-src="https://freight.cargo.site/t/original/i/ca3b9d01784e2717313013fd37d5021a6b1b9c00b4e5710bb12c5f6d9b9dde63/web.jpg" data-mid="223388443" border="0"  src="https://freight.cargo.site/w/921/i/ca3b9d01784e2717313013fd37d5021a6b1b9c00b4e5710bb12c5f6d9b9dde63/web.jpg" /&#62;


</description>
		
	</item>
		
		
	<item>
		<title>Extract</title>
				
		<link>https://sohyunjin.com/Extract-1</link>

		<pubDate>Sat, 17 Aug 2024 14:54:46 +0000</pubDate>

		<dc:creator>Sohyun Jin</dc:creator>

		<guid isPermaLink="true">https://sohyunjin.com/Extract-1</guid>

		<description>Minimum Spanning Tree vs. Maximum Spanning Tree
 



How to create efficient unrolling segmentation for hemisphere?

Spring 2024

@Generative systems for design, 62-706, Carnegie Mellon University


Implementation tool: Grasshopper, Rhino3D



Instructor: Jingyang (Leo) Liu 
Collaboration: Sherry Yujin Wu

&#60;img width="2814" height="1410" width_o="2814" height_o="1410" data-src="https://freight.cargo.site/t/original/i/1464dd3e4e61d6648f1dc00b815084b324f3f9faf6152d353e3689328027f00c/2-2.jpg" data-mid="216512288" border="0"  src="https://freight.cargo.site/w/1000/i/1464dd3e4e61d6648f1dc00b815084b324f3f9faf6152d353e3689328027f00c/2-2.jpg" /&#62;
	We planned to test two folding methods using IVY plug-in in Grasshopper which has Minimum Spanning Tree component.

Often, running a minimum spanning tree algorithm on the weighted 
mesh graph helps optimize for various global properties. One criterion often considered is the dihedral angle, which denotes the angle 
between two connecting faces. However, it’s unclear to the team how minimizing the dihedral angle actually impacts the assembly 
experience. To investigate further, we designed a special hemisphere 
and unrolled its meshes by employing both maximum and minimum spanning tree algorithms. These unrolled meshes were then printed 
on a suitable material and assembled, aiming to gain insights into the practical effects of minimizing the dihedral angle.


Finding the facet angle difference using Polygon meshing parametersMaximum angle is 50 degree(left) 30 degree(right) respectively




	



	
&#60;img width="668" height="245" width_o="668" height_o="245" data-src="https://freight.cargo.site/t/original/i/39ab5ebdb4a1d8f2a99007bd6e45ca8e175253981e42f7380fa0d7af8bae613b/searching.PNG" data-mid="223870092" border="0"  src="https://freight.cargo.site/w/668/i/39ab5ebdb4a1d8f2a99007bd6e45ca8e175253981e42f7380fa0d7af8bae613b/searching.PNG" /&#62;



	&#60;img width="284" height="431" width_o="284" height_o="431" data-src="https://freight.cargo.site/t/original/i/9d40ca96b1e060518be74c3b54d7717c0d1191be67f18d4e3ec51b354752f602/angle-cases.PNG" data-mid="223870086" border="0" data-scale="75" src="https://freight.cargo.site/w/284/i/9d40ca96b1e060518be74c3b54d7717c0d1191be67f18d4e3ec51b354752f602/angle-cases.PNG" /&#62;
	


&#60;img width="281" height="430" width_o="281" height_o="430" data-src="https://freight.cargo.site/t/original/i/260ed0994db4123ab7ec23186770b6ef07b3492772b5bc79c99a3d218ccc3da7/angle_case.PNG" data-mid="223870087" border="0" data-scale="75" src="https://freight.cargo.site/w/281/i/260ed0994db4123ab7ec23186770b6ef07b3492772b5bc79c99a3d218ccc3da7/angle_case.PNG" /&#62;


 

	


	Mesh study, finding the tendency

While generating polygon mesh based on hemisphere shape, we tested the base shape with Rhino’s polygon meshing parameter. We observed that vertical facet angles are usually bigger than horizontal facet 
angles. The images left show this tendency.




	


	



Definition of Dihedral angle


&#60;img width="480" height="379" width_o="480" height_o="379" data-src="https://freight.cargo.site/t/original/i/4cf06b77676408aa81498fd7f26d2d2df050d0ba1540f58176f09c0724434b4d/dihedral_angle2.PNG" data-mid="223870285" border="0" data-scale="51" src="https://freight.cargo.site/w/480/i/4cf06b77676408aa81498fd7f26d2d2df050d0ba1540f58176f09c0724434b4d/dihedral_angle2.PNG" /&#62;



Segmentation of hemisphere



&#60;img width="1243" height="312" width_o="1243" height_o="312" data-src="https://freight.cargo.site/t/original/i/49ee89c5df2fbe9bc68dd9b36233b4d68a8be5fe9e780296c413312df7a7b97b/tendency.PNG" data-mid="223870310" border="0"  src="https://freight.cargo.site/w/1000/i/49ee89c5df2fbe9bc68dd9b36233b4d68a8be5fe9e780296c413312df7a7b97b/tendency.PNG" /&#62;

Same angle division in the vertical
section. (Left)
The actual spiral shape 
consisting of facets with small
angular difference. (Right)



	Define Dihedral angle

During tests, we have to redefine the meaning of Dihedral angle, because according to the face direction or type of components, ‘edge angle’ is interpreted differently. Although dihedral angle defined in the class was the inner edge angle of polygon mesh, we followed the edge angle we used in Rhino’s polygon meshing parameter to lessen the confusion.








	&#60;img width="1307" height="364" width_o="1307" height_o="364" data-src="https://freight.cargo.site/t/original/i/d42f14a050235b7162b4a79ddc38d8a12b8fe2c0744fd1a010740a64052a9831/maximum.PNG" data-mid="223870269" border="0"  src="https://freight.cargo.site/w/1000/i/d42f14a050235b7162b4a79ddc38d8a12b8fe2c0744fd1a010740a64052a9831/maximum.PNG" /&#62;

Maximum spanning tree
&#60;img width="1316" height="367" width_o="1316" height_o="367" data-src="https://freight.cargo.site/t/original/i/d382a52ed300dc35e2df6552f320612a5d3564e29530eb5c0f81478ac85cb0a5/minimum.PNG" data-mid="223870270" border="0"  src="https://freight.cargo.site/w/1000/i/d382a52ed300dc35e2df6552f320612a5d3564e29530eb5c0f81478ac85cb0a5/minimum.PNG" /&#62;

Minimum spanning tree




	


	&#60;img width="1237" height="531" width_o="1237" height_o="531" data-src="https://freight.cargo.site/t/original/i/605bef5d1e8d1edbc9ef8ceadc15f22be73d0700048ec9533402ca992752f19b/maximum2.PNG" data-mid="223870264" border="0"  src="https://freight.cargo.site/w/1000/i/605bef5d1e8d1edbc9ef8ceadc15f22be73d0700048ec9533402ca992752f19b/maximum2.PNG" /&#62;Maximum spanning tree in hemisphere

&#60;img width="1242" height="523" width_o="1242" height_o="523" data-src="https://freight.cargo.site/t/original/i/5ad222c33f78f254e4d82d3a8b9951da396618210ef1e1d6337fde8b63183ad3/minimum2.PNG" data-mid="223870267" border="0"  src="https://freight.cargo.site/w/1000/i/5ad222c33f78f254e4d82d3a8b9951da396618210ef1e1d6337fde8b63183ad3/minimum2.PNG" /&#62;

Minimum spanning tree in hemisphere

Results of development diagram using spanning tree

&#60;img width="2040" height="971" width_o="2040" height_o="971" data-src="https://freight.cargo.site/t/original/i/8df3729f51bb09f8787c1f3b82f121d703f2b9b38f5019d1155fbd2bf1fad581/models.jpg" data-mid="223870272" border="0"  src="https://freight.cargo.site/w/1000/i/8df3729f51bb09f8787c1f3b82f121d703f2b9b38f5019d1155fbd2bf1fad581/models.jpg" /&#62;





	Design a spiral Hemisphere applying Minimum Spanning Tree vs Maximum
Spanning Tree

To make a dramatic comparison between the two developments, we devised a spiral mesh consisting of 
facet angles in which the edge-angle of each facet is aligned almost unfolded horizontally and almost equally 
vertically.
	
&#60;img width="771" height="675" width_o="771" height_o="675" data-src="https://freight.cargo.site/t/original/i/70b35916103b9cab30580d773d39411043faea0c7ce970997d2dc1ad6f02dd42/1.PNG" data-mid="223869935" border="0"  src="https://freight.cargo.site/w/771/i/70b35916103b9cab30580d773d39411043faea0c7ce970997d2dc1ad6f02dd42/1.PNG" /&#62;


	Fabrication
In our experiment, both hemispheres constructed using the 
minimum spanning tree and the maximum spanning tree 
were crafted from paper. Craft paper possesses sufficient strength to form a self-supporting structure while being easier to fold due to being half-cut, compared to materials like chipboard or acrylic. After unrolling the mesh in Rhino, we utilized Autocad to create a .dxf file for laser cutting.

Overall, we found the hemisphere created from the minimum 
spanning tree simpler to assemble.

Two main reasons support this observation:
01. The flaps (sections requiring glue) in the hemisphere created 
from the minimum spanning tree were longer and more continuous. This facilitated the gluing process as it as easier to fold and apply glue along these lines by a single person. 02. Additionally, the laser cuts along the fold lines were not deep enough, resulting in only surface scratches. Consequently, many folds were not sufficiently pronounced, impacting the assembly process.

Conversely, the hemisphere constructed from the maximum spanning tree had numerous neighboring faces with larger dihedral angles.
This necessitated more force to hold the glued parts together, 
increasing the likelihood of breakage during assembly. We have used the ThinMesh function 
in the grasshopper to print out the MeshGraph for better 
visualization.


	




	&#60;img width="628" height="568" width_o="628" height_o="568" data-src="https://freight.cargo.site/t/original/i/bcd6b5214b8751327cd45477d44eab67ce669a7f7fc8ce79e56244d739e8210d/model.PNG" data-mid="223870216" border="0"  src="https://freight.cargo.site/w/628/i/bcd6b5214b8751327cd45477d44eab67ce669a7f7fc8ce79e56244d739e8210d/model.PNG" /&#62;
	&#60;img width="629" height="569" width_o="629" height_o="569" data-src="https://freight.cargo.site/t/original/i/d7dd03ed136fa80c1cebd5750168de3ab23827c6020070b0b8053f82e65d9230/model2.PNG" data-mid="223870217" border="0"  src="https://freight.cargo.site/w/629/i/d7dd03ed136fa80c1cebd5750168de3ab23827c6020070b0b8053f82e65d9230/model2.PNG" /&#62;




	Reflection

In the method Minimum Spanning Tree, we recognize that facets with smaller (nearly unfolded) angle differences are more likely to fold without using split flaps, as their flap assembly is prone to weaknesses. Facets with greater edge angles can support themselves more effectively, even when assembled with split flaps.&#38;nbsp;

In our case, we have done some reverse engineering. We had the idea of spiral unfolded shape first, then we tried to design how we should mesh the hemisphere. It will be helpful to test both unfolding techniques on a greater variety of 3D shapes.

On a second read of the Ivy manual, we have also realized that Orange Peel Edge could be a tool to achieve a similar result of the spiral shaped resulted from the maximum 
spanning tree.
	



	&#60;img width="600" height="1067" width_o="600" height_o="1067" data-src="https://freight.cargo.site/t/original/i/5c6ae5af078719455e2db01f1673c4a60e1160168882ffbe0ae5d6867c24db03/fabrication2.jpg" data-mid="223870276" border="0"  src="https://freight.cargo.site/w/600/i/5c6ae5af078719455e2db01f1673c4a60e1160168882ffbe0ae5d6867c24db03/fabrication2.jpg" /&#62;&#38;nbsp;
	&#60;img width="600" height="1067" width_o="600" height_o="1067" data-src="https://freight.cargo.site/t/original/i/c2fb7a5fe709f4660579ee723a2493843fd781ff2bfdf814a0601b683225083f/fabrication.jpg" data-mid="223870275" border="0"  src="https://freight.cargo.site/w/600/i/c2fb7a5fe709f4660579ee723a2493843fd781ff2bfdf814a0601b683225083f/fabrication.jpg" /&#62;

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	<item>
		<title>Extract</title>
				
		<link>https://sohyunjin.com/Extract-2</link>

		<pubDate>Sat, 17 Aug 2024 14:57:19 +0000</pubDate>

		<dc:creator>Sohyun Jin</dc:creator>

		<guid isPermaLink="true">https://sohyunjin.com/Extract-2</guid>

		<description>Vectors of my trajectory in Last November
 



Zine Making with Small Data

Spring 2024

@Workshop: Conversations with Machine, Carnegie Mellon University


Implementation tool: Excel, Indesign


Instructor: Audrey Desjardins 


	&#60;img width="1660" height="1405" width_o="1660" height_o="1405" data-src="https://freight.cargo.site/t/original/i/6010ba717420badfe89b149d6c6daa1aa8e3f9da6b2e8308dc0aa6f8a76d7d18/object.jpg" data-mid="223872671" border="0" data-scale="98" src="https://freight.cargo.site/w/1000/i/6010ba717420badfe89b149d6c6daa1aa8e3f9da6b2e8308dc0aa6f8a76d7d18/object.jpg" /&#62;

	In this workshop, we explored physicalization of small

data under the guidance of Audre Desjardins. Participants

were instructed ahead to bring a dataset connected to

themselves. It could encompass any shape, materials,

document type. With limited time to prepare, I opted for

the most accessible dataset I could gather: my Google
Timeline.

Typically, I’m cautious about granting access to my daata

to conglomerate, as I think it is unfavorable to become

someone’s data sample without full awareness. However,

since arriving in Pittsburgh last summer in 2023, I decided

to permit Google to track my location. This decision

was due to unfamiliarity with the neighborhood, and the

potential benefits of retracing my steps when needed.

Thus, my positions since August 2023 are well recorded

and organized via its Timeline feature.

Looking into this data proved to be an intriguing experience.

They let me extract the data in csv format, which

details places visited, durations, states(e.g. walking or

running) in chronological order. While others might perceive

this dataset as mundane, because mainly I was at

school or at home, it allowed me to glean insights into my

daily routines and activities.

I could discern how hectic my schedule was based on

the variety of places visited. I thought I maintained a running

routine at least three days a week, but it turned out

that I adhered to this merely for three weeks.
	&#60;img width="528" height="562" width_o="528" height_o="562" data-src="https://freight.cargo.site/t/original/i/0723374420f357085949d50abb9b0e4df942992ee1dadf8100037a044a473551/vector.PNG" data-mid="223872668" border="0"  src="https://freight.cargo.site/w/528/i/0723374420f357085949d50abb9b0e4df942992ee1dadf8100037a044a473551/vector.PNG" /&#62;



	
	
&#60;img width="2148" height="1234" width_o="2148" height_o="1234" data-src="https://freight.cargo.site/t/original/i/7fe0991b043444fee4bb8645c0931c6ccac76dc45840dc978238063a5e762e7e/3-1.jpg" data-mid="216512297" border="0" data-scale="97" src="https://freight.cargo.site/w/1000/i/7fe0991b043444fee4bb8645c0931c6ccac76dc45840dc978238063a5e762e7e/3-1.jpg" /&#62;
	Reflection

I had never thought data of individuals could be as meaningful

as big data.

Through this workshop, I think no matter what size of

data is, I can extract meaning from it upon closer examination.

I particularly enjoyed the data editing process and

I believe I should do it more often for my own benefit.

When I open up data instead of keeping it hidden, I can

discover its value. I see it as beneficial practice, especially

for someone like me who struggles to explain things with

patience; it is like a useful diary.


	



&#60;img width="1660" height="943" width_o="1660" height_o="943" data-src="https://freight.cargo.site/t/original/i/45bf818d1efd471ffaea259b6e6563e43fc9c81f40937addbbedbdd070a0be83/zoom.jpg" data-mid="223872672" border="0"  src="https://freight.cargo.site/w/1000/i/45bf818d1efd471ffaea259b6e6563e43fc9c81f40937addbbedbdd070a0be83/zoom.jpg" /&#62;

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	<item>
		<title>SEJONG ART CENTER</title>
				
		<link>https://sohyunjin.com/SEJONG-ART-CENTER</link>

		<pubDate>Thu, 29 Apr 2021 11:18:33 +0000</pubDate>

		<dc:creator>Sohyun Jin</dc:creator>

		<guid isPermaLink="true">https://sohyunjin.com/SEJONG-ART-CENTER</guid>

		<description>

Sejong Art Center



Paramteric optimization, complex geometry design

2016 2017 2018Schematic Design/Design Development
/Construction Document




@Designcamp Moonpark dmp









Participant 


Role: Junior architect, 
complex geometry 3D drafter,
shape optimization,rationalization, 2D drawing



	*

The works below showcase my individual contributions only, including the design of outdoor stage geometry and the tessellation design of auditorium walls, with unit adjustments for rationalization.
	



Collaboration: Hogun O(Design Principal), Jiwan Kim(Project Manager),&#38;nbsp;Sugyung Lim, Ji-in Jung, Hyungun Rho







	






When I participated in the Sejong Art Center architecture project at DMP Architects for three years, I was the only 3D drafter among eight members. The building has four different complex geometries, and I had the task of making the scheme a reality. The outdoor stage of the project was the most challenging part because the scheme shape begins with arc-shaped steps and ends with a tilting roof.
I believe a tighter connection between design and engineering will lead to more opportunities to interact. To reduce obstacles for users, an interface should have simple yet restricted input parameters, which are easy to understand and accept.

	&#60;img width="3120" height="3520" width_o="3120" height_o="3520" data-src="https://freight.cargo.site/t/original/i/55344a325971472a592e9df6824fb682fd531a64f00e103fc38c90241ebfe41e/Sejong.jpg" data-mid="163514472" border="0" data-scale="71" src="https://freight.cargo.site/w/1000/i/55344a325971472a592e9df6824fb682fd531a64f00e103fc38c90241ebfe41e/Sejong.jpg" /&#62;
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